“Not since the work of James Joyce has any one person so creatively explored layers upon layers of dimensional linguistic meaning as the writer/artist Mez Breeze” (Séamas Cain at the 2012 International Conference of ICIS). The impact of Mez’s unique “codewurks” has been equated with that of Shakespeare, James Joyce, Emily Dickinson, and Larry Wall. Her awards include the 2001 VIF Prize [Germany], the JavaMuseum Artist Of The Year 2001 [Germany], 2002 Newcastle New Media Poetry Prize [Australia], winner of the 2006 Site Specific Index Page Competition [Italy] and Burton Wonderland Gallery Co-Winner 2010 [judged by Tim Burton]. Mez was also a Vilém Flusser Theory Award 2011 nominee for her article set "Social Tesseracting" and was co-nominated in the graphics category for the synthetic reality game #PRISOM in the 2013 Digital Humanities Awards. Mez is also the Creative Director of @MezBreezeDesign, an Augmented Reality Scholar and Technology and Culture Journalist.
This project is based on a poetic interpretation of the maxim “Be Careful What You Wish For”. The title of the work, Wish4, is a truncation – and linguistic reworking – of the idea of wish fulfilment in the digital age, one where willing users and audience members are subjected to an “always-on” news cycle, where social media and content streaming are the preferred method of information sourcing and privacy is an elastic concept.
Wish4 explores the pull of a user’s desire to be continually digitally connected. This project takes as its inspiration this perpetual tugging at a user’s consciousness by the digital: each day, for 40 days, I created and posted a creative response that will took as its immediate inspiration a headline – or item – drawn from the electronic news cycle of that specific day. Many of the posts use a hybrid language of code conventions and English [called “mezangelle”] in their construction. Please click here if you're unfamiliar with it.